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Get started with GMC

How to explore Game Market Copilot as a browser visitor, sign in, and pick the right integration surface for your workflow.

Game Market Copilot (GMC) reports observed Steam market data: catalog snapshots, reviews, tags, pricing, and marketing signals. It does not produce sales estimates. Where a data point has not been collected, GMC labels it as not collected rather than reporting a zero.

Try it without an account

Visiting gamemarketcopilot.com without signing in gives you a public preview: you can browse games and showcases, but detailed analytics are locked and Copilot chat is not available. This is enough to see what kind of data GMC tracks for a title before creating an account.

Sign in

Signing in is free and creates a workspace automatically on first sign-in. A workspace is the container for your game lists, Copilot conversations, and usage. A free account unlocks Copilot chat with 100 credits per month and up to 3 game lists.

Some accounts carry operator-granted complimentary access, shown as a Complimentary access card in Billing. This grants the features of a paid plan without a subscription charge; it is not something you can request through checkout.

Starter and Pro add API, CLI, and MCP access along with higher credit and game list allowances. See /plans for current pricing, credit allowances, and feature comparisons.

A first workflow

This walks through the core loop most users start with in the browser app.

  1. Go to /steam and search for a game. You can search by name or, if you already know it, jump straight to a title using its Steam appid (for example, 730).
  2. Open the game’s detail page. This is where GMC shows the data it has collected for that title: pricing history, review signals, tags, and related market context.
  3. Check the coverage badge on the detail page. Coverage tells you how much data GMC has gathered for that title (basic, partial, or full) so you know how much to lean on the analysis before you read further.
  4. Add the game to a game list. Lists are how you group titles for comparison, tracking, or reference across sessions. See /glossary for how lists relate to workspaces.
  5. Ask Copilot a question about the game, for example how its review signal compares to similar titles in its tag set. Copilot reads the same collected data you just reviewed on the detail page and will tell you when something has not been collected instead of guessing.

Choosing an integration surface

GMC is available through several surfaces, and most teams end up using more than one:

  • Browser app: best for exploration, first-time orientation, and reading a game’s coverage and evidence before committing to deeper analysis.
  • Copilot (in-app chat): best for guided analysis inside the app. Available from a free account and up. See /guides/copilot.
  • GMC MCP: the recommended integration for AI agents such as Claude Code or Codex. Requires Starter or higher; authenticate with OAuth or an API key. See /agents/mcp.
  • gmc-analysis Skill: a guided-analysis workflow layered on top of the MCP or CLI, distributed separately for coding agents. See /agents/skill.
  • REST API: best for custom integrations you build and control yourself. Requires Starter or higher and an API key. See /api/overview.
  • CLI (@witchpot/gmc): an alternative to the MCP for shell-first workflows and scripts. Requires Starter or higher; authenticate with either a browser login or an API key. See /cli.

If you are unsure where to start, use the browser app to understand what data exists for the games you care about, then move to Copilot inside the app, or connect the GMC MCP if you work with an AI agent.

Where to go next

  • /plans for pricing, credits, and plan comparisons.
  • /glossary for the terms used across GMC’s UI, API, and CLI.
  • /guides/search-and-detail for a deeper look at search, coverage, and evidence on the game detail page.
  • /api/overview if you are integrating against the REST API directly.

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